A Second Handbook for D&D Players

by Gregory Fisher on May 7, 2009

Many people have loved ones who are avid players of Dungeons and Dragons (D&D) or want to get started playing the game but don’t know where to start. Purchasing your first D&D products can be daunting unless you have a guide — someone who knows and that’s this series of articles proposes to do. Today we look at the Player’s Handbook 2.

Remember, if you are interested in this book, click the mouse on the book cover to order it from an online bookseller.

Player's Handbook 2
Player’s Handbook 2

Dungeons and Dragons Player’s Handbook 2 (Roleplaying Game Core Rules 4th ed.)

Author: Mearls, Mike; Wyatt, James and Crawford, Jeremy
Format: Trade Hardcover
Type: Roleplaying Game Core Rules
Page Count: 224pp.
Pub. Date: March 2009
Publisher: Wizards of the Coast

New classes, races, and other options for your D&D game.

This book builds on the array of classes and races presented in the first Player’s Handbook, adding both old favorites and new, never-before-seen options to the game.

The book adds a new power source for 4th Edition D&D; classes using the new primal power source include the barbarian and the druid.

Player’s Handbook 2 expands the range of options available to D&D players with new classes, races, powers, and other material.

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Who is This For?

If you are buying a Dungeons and Dragons product for a loved one, you might consider giving this if:

1.) The Player’s Handbook 2 is not essential to playing Dungeons and Dragons but it is a great gift for the average player. It can expand the possible options that a player has, so it may overpower someone new to the game. Please remember that the rules in the Player’s Handbook 2 are optional so you’ll want to talk to your DM about using them.

Do not buy this if:

1.) He is still uncertain if he wants to continue playing the game or not.

Player's Handbook 2

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