Many people have loved ones who are avid players of Dungeons and Dragons (D&D) or want to get started playing the game but don’t know where to start. Purchasing your first D&D products can be daunting unless you have a guide — someone who knows and that’s this series of articles proposes to do. Today we look at the Dungeon Master’s 2.
Remember, if you are interested in this book, click the mouse on the book cover to order it from an online bookseller. Although it will be published in September 2009 you can pre-order your copy and get it when it first comes out.
![]() Dungeon Master’s Guide 2 |
Dungeons and Dragons Dungeon Master’s Guide 2 (Roleplaying Game Core Rules 4th ed.)Author: Mearls, Mike; Laws, Robin D. and Gorden, Greg |
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A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons and Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11—20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed “home base” for paragon-tier adventurers — the interplanar city of Sigil. |
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Who is This For?
If you are buying a Dungeons and Dragons product for a loved one, you might consider giving this if:
1.) He or she is serving as a part-time or full time Dungeon Master. This book contains the rules only the DM should have access to. Players who have no interest in serving as a DM should not have access to this book.
2.) She is an accomplished Dungeons and Dragons DM in an earlier edition but is now looking to try out the 4th edition rules. The have changed substantially and are needed if she’s to participate in the online component.
3.) He is new to Dungeons and Dragons and doesn’t have a group of players. Chances are he’ll have to be the DM when he brings his friends together to play. This would be a good purchase only if he expresses a willingness to be the DM.
Do not buy this if:
1.) She is certain she only wants to be a player. A player can ruin her fun by learning the secrets in the Dungeon Master’s Guide 2.
2.) He is certain he wants to continue playing an earlier version of the Dungeons and Dragons game.
2.) She is still uncertain if she wants to continue playing the game or not.
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