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Dungeons and Dragons 3.5 ed. Dungeon Master’s Guide

by Gregory Fisher on May 20, 2009

This entry is part 3 of 6 in the series Dungeons and Dragons 3.5 Core Rules

Many people have loved ones who are avid players of Dungeons and Dragons (D&D) or want to get started playing the game but don’t know where to start. Purchasing your first D&D products can be daunting unless you have a guide — someone who knows and that’s this series of articles proposes to do. Today we continue our look at the still popular Dungeons and Dragons 3.5 edition with the Dungeon Master’s Guide.

Remember, if you are interested in this book, click the mouse on the book cover to order it from an online bookseller.

Dungeons and Dragons 3.5 ed. Dungeon Master's Guide
Dungeon Master’s Guide

Dungeons and Dragons Dungeon Master’s Guide (Roleplaying Game Core Rules 3.5 ed.)

Author: Tweet, Jonathan; Williams, Skip and Cook, Monte
Format: Hardcover
Type: Roleplaying Game Core Rules
Page Count: 320pp.
Pub. Date: July 1, 2003
Publisher: Wizards of the Coast

Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions.

In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.

Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. The Dungeon Master’s Guide was reorganized to make it more user-friendly. Changes have been made to the item creation rules and pricing, and there are new prestige classes included. There is also expanded advice on how to run a campaign.

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Who is This For?

If you are buying a Dungeons and Dragons product for a loved one, you might consider giving this if:

1.) He or she is serving as a part-time or full time Dungeon Master. This book contains the rules only the DM should have access to. Players who have no interest in serving as a DM should not have access to this book.

2.) She is an accomplished Dungeons and Dragons DM in an earlier edition but is now looking to try out the 3.5 edition rules. The have changed substantially and are needed if she’s to participate in the online component.

3.) He is new to Dungeons and Dragons and doesn’t have a group of players. Chances are he’ll have to be the DM when he brings his friends together to play. This would be a good purchase only if he expresses a willingness to be the DM.

Do not buy this if:

1.) She is certain she only wants to be a player. The role of DM is taxing and requires a lot of pre-game preparation and creativity. Many Dungeons and Dragons players live happy lives never touching the Dungeon Master’s Guide.

2.) He is certain he wants to continue playing an earlier version of the Dungeons and Dragons game.

2.) She is still uncertain if she wants to continue playing the game or not.

Dungeons and Dragons 3.5 ed. Dungeon Master's Guide

Series Navigation«Dungeons and Dragons 3.5 ed. Player’s HandbookDungeons and Dragons 3.5 ed. Monster Manual»

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