Dungeons and Dragons Core Rules 3.5
This book lists contains the basic rule books needed to play Dungeons and Dragons edition 3.5 as well as recommendations for libraries wanting to add the game to their collection.
Title List | Links | Library Recommendations
![]() Player’s Handbook: Core Rulebook I |
Player’s Handbook: Core Rulebook I (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you’ll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player’s Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player’s Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area.
From the Editors of Amazon.com:
In addition to outright rules changes and tweaks, much of the core rule content has been clarified and updated with 3E errata. The combat section, in particular, is organized much better. Even the dreaded grapple rules are now relatively clear. A much-appreciated import from the Dungeons and Dragons Miniatures game are new and simple rules for cover and line of sight, as well as clear photographic illustrations of the concepts of facing, attacks of opportunity, and reach. All in all, 3.5 is a welcome update. The typographical errors are forgivable, given the extent of the update. The new options available to players (in the form of new class features and feats) make the play experience more fun. Veterans will enjoy re-learning the game they love and exploring all the new character possibilities. Perhaps more importantly, they’ll find that introducing new gamers to the admittedly formidable Dungeons and Dragons ruleset is easier with 3.5 than it was with 3E — call it a +2 circumstance bonus. |
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![]() Dungeon Master’s Guide: Core Rulebook II |
Dungeon Master’s Guide: Core Rulebook II (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons and Dragons roleplaying game. The revised Dungeon Master’s Guide is an essential rulebook for Dungeon Masters of the Dungeons and Dragons game. The Dungeon Master’s Guide has been reorganized to be more user friendly. It features information on running a Dungeons and Dragons game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master’s Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in Dungeons and Dragons miniatures line. |
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![]() Monster Manual: Core Rulebook III |
Monster Manual: Core Rulebook III (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons and Dragons roleplaying game. Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons and Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in Dungeons and Dragons miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc. |
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![]() Deluxe Player Character Sheets |
Deluxe Player Character Sheets (Dungeon and Dragons Roleplaying Game: RPG Accessories)Author: Noonan, David |
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Inside the pockets of this protective folder, you’ll find a full set of D&D character record sheets — and more. Formatted in a new folio-style layout, each record has plenty of room to keep track of everything that makes each of your characters unique, including extra space for adding new class features and abilities for your multiclass characters. Includes:
Every character record sheet and spell list is designed to be easy to photocopy, so you’ll always have a fresh sheet on hand when you need one. |
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![]() Deluxe Dungeon Master’s Screen |
Deluxe Dungeon Master’s Screen (Dungeon and Dragons Fantasy Roleplaying Accessory)Author: Wizards RPG Team |
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A Dungeon Master 2-pack that includes both a new Dungeon and Dragons screen and a bonus d20 Modern screen — in landscape format with new art. Useful to anyone running any type of roleplaying campaign, this Deluxe Dungeon Master Screens 2-pack contains both a Dungeons and Dragons screen and a bonus screen for the d20 Modern Roleplaying Game. The tables on the back of the Dungeon Master’s Screen have been revised and updated to comply with the changes made in the new version 3.5 core rulebooks released in 2003. Every table includes a page number reference you can use to look up more detailed information. You’ll also find some tables modified specifically for this screen that will help you get the information you need as quickly as possible during play. Also included is a bonus four-panel screen geared toward the action-packed world of your d20 Modern campaign. Because both screens fully support the d20 System, they can be used separately or together by an experienced Dungeon Master or Gamemaster. |
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![]() Dungeons and Dragons Core Rulebook Set |
Dungeons and Dragons Core Rulebook Set (Dungeons and Dragons, Edition 3.5 Three Book Slipcased Set)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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Version 3.5 editions of the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide are now offered in one slip-covered gift set. In the 30-year history of the Dungeons and Dragons game, this type of boxed set has never been available — until now. Enjoy the foundation of the Dungeons and Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons and Dragons is yours to explore and share with others. |
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![]() Player’s Handbook: Core Rulebook I |
Special Edition Player’s Handbook: Core Rulebook I (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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A deluxe, leatherbound version of the essential tool every D&D© player needs. |
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![]() Dungeon Master’s Guide: Core Rulebook II |
Special Edition Dungeon Master’s Guide: Core Rulebook II (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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A deluxe, leather-bound version of the essential tool every D&D Dungeon Master needs. The follow-up to the special edition Player’s Handbook™ released in 2004 for the 30th anniversary of D&D, this special release of the Dungeon Master’s Guide™ features an embossed, leather-bound cover and premium, gilt-edged paper. |
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![]() Monster Manual: Core Rulebook III |
Special Edition Monster Manual: Core Rulebook III (Dungeons and Dragons, Edition 3.5)Author: Tweet, Jonathan; Williams, Skip; and Cook, Monte |
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A deluxe leatherbound edition of one of the three D&D core rulebooks. This new, beautifully bound version of the Monster Manual joins the special editions of the Player’s Handbook and the Dungeon Master’s Guide to complete the premiere set of Dungeons & Dragons core rulebooks. Like the others, the title gets premium treatment in the form of a leather binding, emboss and foil treatment, gilt-edged paper, and an attached ribbon bookmark. |
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Summary:
Title List:
1. Dungeons and Dragons Player’s Handbook
2. Dungeons and Dragons Monster Manual
3. Dungeons and Dragons Dungeon Master’s Guide
4. Dungeons and Dragons Character Record Sheets
5. Dungeons and Dragons Dungeon Master’s Screen
Title List: Collector and Gift Sets
1. Dungeons and Dragons Core Rulebook Gift Set
2. Dungeons and Dragons Player’s Handbook — Special Edition
3. Dungeons and Dragons Monster Manual — Special Edition
4. Dungeons and Dragons Dungeon Master’s Guide — Special Edition
Weblinks List:
Dungeons and Dragons Website
Library Recommendations: June 2008
Dungeons and Dragons is the granddaddy of all role-playing games so if you’re just beginning to build a gaming collection in your Teen or Adult section, then this would be the logical place to begin. This is a particularly good gaming system to start with for the younger crowd, as Wizards of the Coast works hard to keep their material family safe. On the two occasions that Wizards published mature content material in their Dungeons and Dragons 3.5 line, they were very vocal in their warnings.
As a library, here is your dilemma: As of this writing, Dungeons and Dragons 3.5 has been out for years and it is the game system most of your gamers will have. Dungeons and Dragons 4.0 just came out and it may be the next hot thing – that is what Wizards is banking on.
Big Libraries or libraries with a big budget: Go ahead and get the Dungeons and Dragons 3.5 core set and a copy of the Dungeons and Dragons 4.0 core set. Version 3.5 die-hards will either love you for stocking their favorite game system or love you for letting them get a look at the version 4.0 system before they sink a lot of money into it. Newcomers to the game will gravitate to version 4.0. It’s the system that Wizards will support from here on out and it has an internet component, although admittedly it’s too early to tell how that will play out and how libraries can use it to their advantage.
Small to Medium Libraries: Get Dungeons and Dragons 4.0. It’s the line that Wizards will be supporting from here on out. You should try to get a hold of at least Dungeons and Dragons 3.5 core rule set but try the unusual channels: ask for a donation of 3.5 materials from a new 4.0 adopter or keep your eyes open at used bookstores and in discount bins of new bookstores. Look for the bargain that would beat your normal book discount. Due to the economy and the relatively short number of years between version 3.0 to version 3.5 and then from version 3.5 to 4.0, there will be a lot of people, especially young people who don’t have a lot of disposable income, who will be reluctant to change their game systems. However, it doesn’t make financial sense to dwell on version 3.5 as Wizards of the Coast will be keen on pushing everybody forward.
All Libraries: These are the books you need to purchase: The Player’s Handbook (PH), The Dungeon Master’s Guide (DMG) and The Monster Manual (MM). Purchase the regular editions. The Deluxe editions do not offer additional rules – they’re just pricy collector’s items. The Core Rulebook Gift Set is just the three books in a box set. If you can get a better deal with that over individual purchases, then go for it. Otherwise it offers nothing new except a neat storage box.
The Dungeon Master’s Screen is not a good idea for libraries. It’s basically a big cardboard screen to hide dice rolls and game notes. Many often used rules are printed on the inside but most Dungeon Masters either make their own screen or forgo it all together. It would not last long if circulated. The Character Record Sheets are another product that a gaming group might choose to purchase but would be a bad idea for a library. Furthermore, Wizards of the Coast offers character sheets in the back of the PH and on-line at their website. You’ll need Adobe Acrobat Reader and a program to unzip compressed files (Windows may have such a program on your computer, check with your network administrator if you’re uncertain).
If you are creating a set for in-house gaming use, purchase one Dungeon Master’s Guide, one Monster Manual and 1-5 Player’s Handbooks. Only the Dungeon Master needs the DMG and MM but every player (including the Dungeon Master) needs access to The Player’s Handbook in a game.
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