Forgotten Realms Campaign Setting Rules Supplement

This book lists contains the basic rule books needed to play Dungeons and Dragons 4th edition campaign setting known as The Forgotten Realms as well as recommendations for libraries wanting to add the game to their collection.

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Forgotten Realms Campaign Guide
Forgotten Realms Campaign Guide

Forgotten Realms Campaign Guide (Forgotten Realms 4th ed.)

Author: Cordell, Bruce R; Greenwood, Ed; Sims, Chris and Athans, Philip
Format: Hardcover
Type: Forgotten Realms Campaign Setting Rules
Page Count: 288pp.
Pub. Date: August 19, 2008
Publisher: Wizards of the Coast

Dark perils and great deeds await!

Welcome to Faerun, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerun has never seen before.

This book includes everything a Dungeon Master needs to run a Dungeons and Dragons campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own Dungeons and Dragons campaigns. The book provides background information on the lands of Faerun, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerun.

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Forgotten Realms Player's Guide
Forgotten Realms Player’s Guide

Forgotten Realms Player’s Guide (Forgotten Realms 4th ed.)

Author: Mearls, Mike; Schubert, Stephen and Wyatt, James
Format: Hardcover
Type: Forgotten Realms Campaign Setting Rules
Page Count: 160pp.
Pub. Date: September 16, 2008
Publisher: Wizards of the Coast

The complete guide for building Forgotten Realms characters!

Welcome to Faerun, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player’s Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a Dungeons and Dragons campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in Dungeons and Dragons: the swordmage!

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Summary:


Title List:
1. Forgotten Realms Campaign Guide
2. Forgotten Realms Player’s Guide


Weblinks List:
Dungeons and Dragons Website


Library Recommendations: June 2008

Dungeons and Dragons is the granddaddy of all role-playing games but The Forgotten Realms, born from the fevered brow of Canadian library clerk Ed Greenwood, is probably the most popular of campaign settings.

Since the 1970s, Forgotten Realms has grown-up and developed along side the Dungeons and Dragons game. The core rules offer the game engine to run the game but campaign material like the Forgotten Realms books offer “flavoring” — a world with all the hard work done. The DM comes in, takes what she needs and modifies what she wants to make her stories work.

Supported by an array of novels, Forgotten Realms tends to be familiar to many of the players. That prevents them from spending too much time figuring out how their world works when supposedly they’ve grown up in it. The campaign material, developed over decades, offers many exotic locations and types of cultures. You can play in the desert wastes one day and in the icy wilderness the next. In the Realms you have a country ruled by a council of evil wizards, another ruled by a benevolent king and independent towns of freedom loving anarchists.

Forgotten Realms is a magic rich world. But in a world with lots of magic potential, there are also a lot of monsters. Thus it follows that there is a lot of opportunity to make a name for oneself slaying monsters, taking treasures, clearing out ruins and foiling the latest plot for world domination by the Zhentarium.

In my experience, it is the easiest campaign to set up and run and for all these reasons, I recommend the Forgotten Realms Campaign Guide and the Forgotten Realms Player’s Guide for all libraries. They are useful tools for starting a campaign in the Realms and provide literally tons of story ideas for a DM to use.

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