First Adventure: Keep on the Shadowfell

by Gregory Fisher on June 29, 2009

Many people have loved ones who are avid players of Dungeons and Dragons (D&D) or want to get started playing the game but don’t know where to start. Purchasing your first D&D products can be daunting unless you have a guide — someone who knows and that’s this series of articles proposes to do. This week we’re covering the adventures that are out for Dungeons and Dragons 4th ed.

Remember, if you are interested in this book, click the mouse on the book cover to order it from an online bookseller.

Keep on the Shadowfell

Keep on the Shadowfell (Dungeons and Dragons Adventure H1)

Author: Cordell, Bruce R. and Mike Mearls
Format: Paperback
Type: Adventure
Page Count: 96pp.
Pub. Date: May 20, 2008
Publisher: Wizards of the Coast

A D&D adventure for characters of levels 1-3.

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.

Keep on the Shadowfell is an exciting Dungeons and Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with Dungeons and Dragons miniatures, as well as information on the town of Winterhaven and environs.

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Who is This For?

Adventures are pre-made stories that the DM can use in whole or in parts, for a game session with the group. Each adventure contains pictures, text, maps, plot line and character/monster information — material a DM needs to run the game. Of course the DM will still need the core rule books and dice.

If you are buying a Dungeons and Dragons product for a loved one, you might consider giving this if:

1.) He or she is serving as a part-time or full time Dungeon Master. The Dungeon Master’s Screen contains the rules only the DM should have access to. Players who have no interest in serving as a DM should not have access to this book.

2.) She is an accomplished Dungeons and Dragons DM in an earlier edition but is now looking to try out the 4th edition rules. The have changed substantially and are needed if she’s to participate in the online component.

3.) He is new to Dungeons and Dragons and doesn’t have a group of players. Chances are he’ll have to be the DM when he brings his friends together to play. This would be a good purchase only if he expresses a willingness to be the DM.

Do not buy this if:

1.) She is certain she only wants to be a player. The role of DM is taxing and requires a lot of pre-game preparation and creativity. Many Dungeons and Dragons players live happy lives never touching the Dungeon Master’s Screen.

2.) He is certain he wants to continue playing an earlier version of the Dungeons and Dragons game.

2.) She is still uncertain if she wants to continue playing the game or not.

Best Use of This Product:

The Keep on the Shadowfell is primarily for DM’s to use in place of their own home made adventure — as elements a DM can pick and choose and drop into his or her game session. This is an ideal first game for new DMs and characters as it starts the players out at first level.

Keep on the Shadowfell

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